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Upcoming panels and such (10/17/2014)

Geek Media Expo, October 24-26, Nashville, TN Game Development for fun (and not profit) – Sunday 3pm, Clydesdale panel room – An overview of “hobby” video game development, including how to get...

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Recent Panels

Slides from “Game Development for Fun (and not profit)” from GMXv6 are available here.

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Upcoming panels and such (10/30/2014)

Anime Blast Chattanooga, November 7-9, Chattanooga, TN Board and Card Gaming 201 – TBD – An overview of how to identify the types of board and card games you like, as well as board game...

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Recent panels

Slides from my panels this weekend are available on Google Docs: Drawing with Inkscape (in SVG format–requires Inkscape) Board and Card Gaming 201 Game Development for Fun (and not profit)

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Ludum Dare 31 entry: Ice Fishing Derby

The theme was “Entire Game on One Screen,” so I did a game inspired by Fishing Derby on the Atari (which was also played on a single screen–it didn’t even have a title screen!) Ludum Dare entry Play on...

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Upcoming Panels (3/29/2015)

MTAC, Nashville, TN, April 3-5 Game Development for Fun (and not profit) – Friday, 10am – How to get into game development as a hobbyist. We’ll focus on some examples of 2D games in Unity (a...

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Ludum Dare 32 entry: Lightbender

The theme was “An Unconventional Weapon,” so I built a platformer where you are a superhero who can imbue lights with special properties to defeat enemies. Ludum Dare entry Post-jam version (with fix...

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Ludum Dare 32 Post-Mortem

Here’s the usual post-mortem run-down for Ludum Dare 32: Lightbender. I usually do “What Went Right” and “What Went Wrong,” but there are elements of both in most of these categories. Setup Initially I...

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2D Platforming Mechanics in Unity

Building a platformer has been something of a holy grail for me since I first started tinkering with Unity. I grew up playing NES games like Super Mario Bros., so in some ways platformers are what I...

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Recent Panels: MomoCon 2015

Slide decks for my panels: Game Development for Fun (and not profit) Board Gaming 201 I didn’t get in until late Thursday night, and didn’t make two of my panels. Here are the slide decks for those:...

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Ludum Dare 35 “Shifty Shapes” Post-Mortem

Here’s a quick rundown of the ups and downs of my compo entry, Shifty Shapes, which was written in Unity. (You can play it on itch.io.) What went well Concept Usually I make some notes about the top...

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Building a Procedurally Generated Platformer

Recently, I’ve been playing around with a “procedurally generated endless runner” game concept in Unity. It’s really meant to be a set piece for Knox Game Design–a  multiplayer game that we can show...

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Game Interface Design Gotchas

Over the course of the last two Ludum Dare jams (and subsequently developing Shifty Shapes and Retrofuture into full-fledged games), I’ve started thinking about user interface as a significant part of...

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Instantiating a Procedurally Generated Platformer in Unity

This is a follow-up to my last post, Building a Procedurally Generated Platformer, which (not being a disciplined blogger) I’d sort of forgotten about until a comment about an off-hand remark I’d made...

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RPG Maker VX Ace Ruby scripting crash course

Ludum Dare 37 was the first time I’d really, truly built a finished product in RPG Maker rather than tinkering, and I learned a lot. Given that RPG Maker scripting doesn’t seem to be a well-known topic...

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Unhacked

If you happen to be following by RSS and caught the last couple of posts… I’m back. As dire as it sounds, there was apparently a WordPress vulnerability discovered recently that allowed anonymous users...

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RPG Maker VX Ace scripting: Thinking through a UI change

My last post was basically an info dump on what I’d learned about RPG Maker Ruby scripting during Ludum Dare 37. From the comments I got on it, I realized “info dump” is not an exaggeration–it’s...

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Upcoming Panels (April 2017)

MTAC, April 14-16, Nashville, TN Otaku Board & Card Gaming (Friday 4pm, Panel B): A discussion of tabletop games that were either originally designed in Japan or have otaku-related themes. We’ll...

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Using Source Control with RPG Maker VX Ace

I mentioned in my intro to RPG Maker scripting post (and in the panel that’s based on it) that you can use source control systems like Mercurial or Git with RPG Maker VX Ace, allowing you to take...

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New section: Hiking

For the last few years, I’ve been collecting photos and GPS tracks from various hikes, so I’ve started compiling them into a directory: http://www.dylanwolf.com/hiking-trails/. It’s light now, but it...

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