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Running a Board Gaming Event: Setup and Teardown

The next section of my “Hamacon Analog Gaming Bible” is a setup and teardown checklist. There’s nothing revolutionary here, but it’s helpful to remember a few things that will make your life easier...

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Running a Board Gaming Event: Game Check Out

If you’re running a free play board game library, you’ll need to have some sort of check-out system. It doesn’t have to be complicated–and it’s better if it’s not–but there’s a surprising amount of...

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Running a Board Gaming Event: Remember Your Contacts

I updated one section of my “Hamacon Analog Gaming Bible” after every event: a list of people who had run something or otherwise provided content to the event. (This is the primary reason I’m writing...

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Running a Board Gaming Event: Scheduled Games

One of my main goals for Hamacon analog gaming was running events. This is typical when you’re talking about CCGs (tournaments) or RPGs (one-shot adventures), but I wanted to extend this to board...

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Running a Board Gaming Event: Running RPGs

Successfully running an RPG at a convention is an art form (one I haven’t mastered). It’s loud and everyone’s under tight time constraints. (Dire Bear Adventuring Co. did an excellent job running...

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Running a Board Gaming Event: Intimidation Factor and Name Recognition

This is a bit of a tangent on something I touched on in the “Scheduled Games” and “RPGs” posts. Have you ever played Takenoko? It’s actually a fairly beefy game. There are three types of goal cards,...

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Running a Board Gaming Event: Cards Against Humanity

Yes, a single game merits an entire post, because there’s a pretty good chance that this game will be your event’s problematic fave. I’ll be honest, I liked Cards Against Humanity. Liked, past tense....

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Running a Board Gaming Event: Games You Might Not Have Tried

RPGs Golden Sky Stories: I first learned about this game via a Japanese RPGs panel at Anime Weekend Atlanta, and immediately bought a copy because I loved the concept so much. Then I gave it away,...

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Ludum Dare 46: Procedurally generating potted plants in Unity

For Ludum Dare 46, I created a very simple tamagotchi game called “Potted Plant Simulator” in Unity (you can find the code here). We kicked around this idea for “Keep it Alive” at the Knox Game Design...

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Recording a panel video with free software

After MomoCon moved online, I had to record a video for my panel, The Joy of Game Development. Since this was a live coding demo, I needed to capture my screen and vocal narration. To make it feel...

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